5e new weapons

logitech z533 driverharbor freight air hose reel parts

Reason: Added proper credits. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear Dragonguard. This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. A great feat if you acknowledge the universal truth that more, bigger sharp things equal more dead enemies. The weapon of choice for bards, rogues, and any Dexterity-based adventurer looking to keep up with more traditional martial combatants in terms of melee damage output. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. This can be amazing, especially at earlier levels. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 10 fire damage from the burning oil. You can't attack a target beyond the weapon's long range. May 8, 2020. 0wlington 8 yr. ago Net. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. Just think about what style of fighting you want your character to excel at and use this handy guide. Flametouched Iron. When you land a critical hit or exceed a target's AC by 5 or more, you deal additional piercing damage equal to your proficiency bonus. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. What Kinds of Weapon Can I Use? Let me know what you A siege tower is a mobile wooden structure with a beam frame and slats in its walls. Boar Spear. Modifies: arquebus, handgonne You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. Arming Sword. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. A Large or smaller creature hit by a net is restrained until freed. When held in both hands, this weapon gains the reach property. However, armor weighs half as much while you wear it for the purposes of determining encumbrance. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage If a creature hits you with a melee attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus to your AC for that attack, potentially causing it to miss. This content is no longer up-to-date. When you attack with a heavy weapon that you are proficient in, you can forego adding your proficiency bonus to the attack roll. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. Special weapons have entirely unique attributes, detailed after the weapon charts. Straps attach the shield to the arms, reinforcing the handle with a series of cloth or leather straps. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. Ultimately, feats provide much larger bonuses, and those with properties encroaching on their niche remain the superior option. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. This +1 breastplate has a gold dragon motif worked into its design. UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Bronze. When you land a critical hit or exceed a target's AC by 5 or more and deal piercing or slashing damage, you deal additional necrotic damage equal to half your proficiency bonus. Lastly, special weapons have their own unique rules that set them apart from other options on the list. Wood. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. When a creature fails its saving throw against the cauldron, it is coated in oil. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. Additionally, I have included 4 new equipment packs. You cannot wield other weapons or shields in that hand, nor can it perform somatic components. Weapons with the thrown property can be used both in melee and at range (although they cant compete with ranged weapons in terms of their effective distance) and use the attackers Strength modifier instead of Dexterity although a weapon with the Finesse and Thrown properties (see below) can be used to make a ranged attack with either Dexterity or Strength. This reduction ends if it leaves your reach or you make another attack roll with the winged weapon. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. Stone. Similar sidenote - Could always add a saber. You must decide to do this before making the attack roll. Saying 2d6->1d12 is an entire step is not balanced. Please leave the " (5e Equipment)" identifier in the page title when making creating your new equipment! There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. These siege engines hurl their payloads in high arcs that hit targets behind all but total cover, and can arc over walls. When you damage a prone creature with a finisher weapon, you roll an additional weapon damage die. When an item with the gunpowder property takes fire or lightning damage, it explodes. Ranged weapon attacks are made using a characters Dexterity modifier. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. It costs 100 gp to silver a weapon or 10 pieces of ammunition. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. When you hold a parrying dagger in one hand and another weapon in your other hand, you gain a +1 bonus to AC. Inflicting this status prevents the targeted creature from taking reactions and reduces its passive Perception by 5 until the start of its next turn. Because of its small size and attachment to your hand, you cannot drop a cestus or be disarmed of one unless you are incapacitated. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades Sometimes dragons collect their cast-off scales and gift them to humanoids. Steel. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. Weapons with this property ignore the damage reduction provided by certain kinds of armor. Now, unless youre playing a fighter, you cant just reach for the weapon rack and help yourself to whatever you want. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. Each requires a certain number of actions to load, aim, and attack (in that order), and can be operated by either a crew or a single creature across multiple turns. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. You cannot drop or be disarmed of a gauntlet-sword. This makes thrown weapons, like javelins and throwing axes, great for high-Strength classes like fighters and barbarians. However, a Moon-Touched Sword lacks other major combat benefits. Adamantine Weapons A net has no effect on creatures that are formless or creatures that are Huge or larger. Most warriors use martial weapons because these weapons put their fighting style and training to best use. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. A Large or smaller creature hit by a net is restrained until it is freed. They may rust and deform more quickly than steel, but iron weapons hold a key advantage besides their low cost and ubiquity: they are anathema to fey. Weapons Traditional Nonmagical Weapons Simple Melee (88 items) However, other metals can be used as well. When youre wielding a finesse weapon like a rapier and an enemy hits you with a melee attack, Defensive Duelist lets you use your reaction to momentarily add your proficiency bonus to your AC, potentially making the attack miss. (Though again I'll stress, I believe most of that value comes in the hit-bonus.) Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. It can keep a martial level with others, without letting them dominate the game. To wield a tower shield, you must have at least 15 Strength. A limited number of shots can be made with a weapon that has the reload property. When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. Bombs. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Fey are not pleased by this development. Of course, you dont need to be proficient with a weapon in order to use it. Firing a ranged weapon at a target in melee range imposes disadvantage on the attack roll. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. All iron is considered cold iron, and iron is one of the most common materials used to make weapons. Also, a lance requires two hands to wield when you arent mounted. Weapons made from steel by default are listed with their cost when made of steel. Pikes, polearms, and glaives weapons with the reach property can hit targets up to 10 feet away instead of 5 feet. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. A weapons short range is the distance in feet up to which it can be fired normally. Some ranged weapons have a Strength requirement listed. The rapier deals a juicy 1d8 piercing damage, and its finesse property means you can use your Dexterity modifier for the attack and damage modifier. Adamantine in D&D looks very different from its more well-known counterpart in the X-Men comics. Reload. Modifies: all melee weapons, three pieces of ammunition that are not bullets The following section lists new and existing weapons, with properties added. Some monsters with immunity or resistance to nonmagical weapons are susceptible to silver, so cautious adventurers invest extra coin to plate their weapons with silver. A cauldron is assumed to contain 20 gallons of liquid, or the volume of 160 standard flasks. Elemental Ammunition. Modifies: glaive, pike This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. You can use an action to spread and light oil on 3 pieces of ammunition or a melee weapon, which sets them alight. True Ice. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Shield grips determine how you hold a shield. Burst Fire. Barrel of Sewage. If you do so while wielding two parrying weapons, you add your entire proficiency bonus instead. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Magic items don't generally have level restrictions. None of the weapon's properties apply to that attack. Parrying Dagger. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. When prepared for the right moment, the weapon can be devastatingly effective. Spellcasters continue to track far more options and resources, and they operate beautifully. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk A net has no effect on creatures that are formless, or are Huge or larger. Melee weapons, especially polearms, used a haft made of wood and a head made of iron or steel. 8. Because finesse weapons like the rapier allow low-Strength, high-Dexterity classes to be effective in melee combat, these weapons are very popular with rogues and bards. A character must then reload it using an action or a bonus action (the characters choice). Typically, you cannot add your proficiency bonus to any die roll more than once. A set of fanned barrels used as an anti-personnel weapon during the Hundred Years' War. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. Hooksword. Picture Information. Also, before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. These large shields have a large triangular boss and hooks and blades built into the rim. Modifies: light crossbow, heavy crossbow, arquebus Of course, there are plenty of other tools that people in D&D have adapted to kill and maim one another, whether that means grabbing the first thing you have to hand and smashing an orc over the head with a bar stool or shooting a lich with a ray gun. Firecage Arrow. D&D 5e - Expanded Armory & Gear - A plethora of exotic weapons updated for 5e. If its your first time picking up a class (or D&D for that matter), then picking a weapon for the first time can be a little daunting, but I promise its simpler than it seems. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. The Armor Table shows the cost, weight, armor class, and properties each type of armor. You can silver a single weapon or 10 pieces of ammunition for 100 gp. Resembles a crossbow in apperance, but not mechanical design. Each time you make an attack with a weapon that uses ammunition, you expend one piece of that ammunition. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. When you roll the highest number on a damage die, you must reroll the die and take the second roll. Just make sure youre proficient in that weapon and that your decision isnt messing with how your class likes to be played. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect. A critical hit also triggers status. AlternateTree 7 yr. ago. Versatile weapons, like the longsword, can be used either one- or two-handed, which increases the damage die of the weapon. Ignore the loading property of crossbows, making this the perfect weapon for fighters looking to take advantage of the 1d10 piercing damage and range of a Heavy Crossbow and their extra attacks. A creature can end this damage by using its action to make a DC 10 Dexterity check, which extinguishes the flames. Bone. The ammunition deals that damage instead of its normal type, and returns to normal after one use. When you reduce an enemy to 0 hit points with a sweeping weapon, you can target another creature within 5 feet of the first that you can reach and, if the original attack roll can hit it, apply any remaining damage to it. Armor features several layers of cloth padding beneath its metal exterior. It exists as part of a larger document, The Warrior's Codex, which can be found here. Futuristic firearms are powered by a special type of ammunition called energy cells. Not only are these some of the best Strength-based light-melee weapons with a d6 damage die, but the thrown property makes you significantly more versatile, especially since you can throw an axe as a bonus action instead of making a melee attack using two-weapon fighting. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. The range lists two numbers. Location With every single step, the average damage increases by 1, the maximum damage increases by 2. If used to create a cleric's or paladin's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1. Tower Shield. The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. Greataxe. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Martial weapons are pretty common. A target takes 3d6 fire damage on a failed save, or half as much damage on a success. Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. Corpse. Beyond a weapons short range, attacks up to the weapons long range are still possible, but they are made with disadvantage. In some cases, these properties conflict or overlap with feats, a difficult problem. Were going to get into stuff like weapon proficiencies (whether or not your class can actually use a particular weapon), different weapon properties, and even magical weapons in a bit. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. A lantern can be added or removed as an action. Grapeshot. In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which were going to break down here starting with the most simple division of weapons into melee and ranged categories. Class proficiencies and stealth rules remain unchanged, as do donning and doffing rules. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. On a hit, the target is automatically grappled and restrained. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. A crew must have appropriate ammunition, as detailed later in this section, to fire a siege engine. The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Finisher weapons are well-suited to executing enemies at your mercy. The blows of a greataxe stagger and daze opponents. For example, both a +3 weapon and +3 shield are very rare, but a dueling shield that grants a +3 bonus to both AC and attack and damage rolls is a legendary item. If the attack hits, you add that proficiency bonus to the damage roll. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. Examples are listed on the table below. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. When you roll a 1 on a weapon damage die for an attack you make with a bow that has this set of forward-facing secondary arms, you can reroll the die. You can load 5 pieces of ammunition instead of 1 when you load this weapon. You have disadvantage when you use a lance to attack a target within 5 feet of you. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. You must use the new roll, even if the new roll is also a 1. Other than that I don't think there's any specific means to gain . View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Supreme Deity. As time passes, most warriors will find their favorites, memorize those options, and remain loyal to their preferred style. 2d6 damage is always going to average out higher than 1d12, and you have no chance of rolling a 1. You can gain proficiency in an exotic weapon from class or race features, training rules, or the Weapon Master feat. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. Attacks cant be made against a target beyond the long range of a weapon. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. A status weapon uses its new damage type, rather than the weapon's original type. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . You have a +1 bonus to AC while wearing this armor. A creature wearing, carrying, or wielding an exploding item automatically fails this saving throw. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). This reduction applies before you apply resistances or vulnerabilities. The ammunition of a firearm is destroyed upon use. Used extensively by drow, this material has all properties of adamantine, but also temporarily absorbs poison into itself. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. This weapon returns to your hand if you miss. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone.

Ffxiv How To Add Hotbar, Bronagh Gallagher Down's Syndrome, Articles OTHER