starsector frigate tier list

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Starsector version .95.1a is now out! i'm very bad at piloting but now is as good a time as any to get better. As I said, a player can make good use of an Odyssey. Hound; A small fast freighter with passable combat ability. Starsector 0.95.1a is out! For a frigate, Tempest is an A. Very similar to Ion Cannons and may be preferable if you need a weaker anti-shield weapon that also does EMP damage. In combat, it replaces the Skipjet Injector ability with Heavy Burn which functions very similarly in that it charges the ship forward, can be cancelled but now can also turn during it. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. And that's why I will not be finishing my tier list. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. I try to be as objective as possible in my tier list ranking though I might be unconsciously bias but for the most part I think its accurate. That sounds implausible but, what the heck. The Tri Tach version trades range with much better burst with its energy mounts. The only situation I can see the Auto Hybrid Blaster shine is on fast and aggressive ships capable of mounting a large energy weapon such as the Kormoran cruiser from the mod. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. And PPT problem is solved by simply swapping multiple Afflictors. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. That's what the +/- system is for. All AI skills are elite and can be changed in the officer screen at any time for no cost. Kite; A tiny cheap fragile frigate, with missiles. Quick ship, weapon & fighter guides, for when you need some help choosing them! Antimatter Blaster clone, the Snub Hybrid Blaster also does high EMP damage on hit to armour or hull. Do Not Sell or Share My Personal Information. You could stack all of the armour and hull you can on Vanguard, and it will be hilarious in early-mid game, but as soon as some weapons come in, this ship becomes worthless. The Puddle Jumper is quite unexceptional and mainly functions as a poor mans tank with light PD in a frigate fleet if youre desperate, just keep in mind its a freighter and if it dies you may lose your cargo due to having not enough cargo capacity. The Goalkeeper stays near the Husky or allied ships and is equipped with a PD Beamer as well as a Linear Autogun, a kinetic damage weapon to scare off ships. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. Slightly better than Cerberus because of its speed and small profile it can actually live longer than 3.6 nanoseconds. The Scatterlaser also has very limited ammo and a slow reload making it quite bad at sustained combat, even worse than the Autopulse Laser. A pirate ? Player-piloted Afflictor is the most powerful frigate by far. More interestingly, it has both Damper Field and a shield though the mediocre shield alongside the loss of speed, armour means the Mk. 1SP0%XP can be spent to upgrade one of their skills to elite level (once, per officer, twice with the "Officer Training" skill). Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. Thanks for doing them! For distraction purposes, a Wolf with a beam loadout isn't too shabby, but you're still much better with other alternatives in late game. I would put the Odyssey at C+. Afflictor: A/C. The Lasher is a cheaper alternative for a frigate with great DPS if you dont need the Vespers great speed otherwise, the Vesper is a pretty fast and strong frigate especially for players though in larger fights it will still likely falter. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. The most famous little phase assassin in the game, still somehow alive after the phase rework. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Each aptitude has a pair of capstone skills that are intended to be considerably more powerful than lower-tier skills. All that for not even an expensive cost which makes it better than most AI phase ships. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. Maybe it's better to divide into 2 grades - for player and for AI? Centurion; A tough escort ship with many hybrid slots and damper field. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. But having a wing of Borer drones orbiting it means there's always going to be some damage dealt to nearby enemy ships. Brawler: C+/C-. I can't disagree with the current grades, either. Nebula; Destroyer crew transport. I look forward to the next round of ships. Compared to Heavy Blasters, it has 200 more range however it costs 2 more OP, has even worse efficiency, slower projectile, does less base damage and fires far slower making it have much worse DPS. Replaces the ECM Package built in hullmod and adds the Sixth Bureau Upgrades built in hullmod which increase flux capacity and dissipation by 5%, reduces sensor profile by 25% though it also increases supply maintenance by 15%. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Another ship with fucking multiple variants with minor differences. OP cost: 5/10/15/25 Only up to date for version .8a-RC19. Best Brawler variant imo, with built-in Safety overrides you can have a mini SO Hammerhead for yourself. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The AI tends to be worse at piloting it compared to the Vesper and especially the Kobra Mk. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. ARE YOU A COWARD? Missile spammer in a nutshell, it'll hardly do anything else that will impress you, leaving it in a "overpriced escort" role. Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays. Best part of all, AI is more than capable piloting it. and our It is fast and slippery, there's just so many other better options for this role. A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. Its generally worse as PD compared to the Burst PD because of all this though it can shoot Sabots a little but its poor damage and DPS means it will likely not be able to stop it on its own. Combat 5 varies from very useful to useless, depending on flagship. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} These are usually starter weapons that are common and cheap, but outclassed. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. The Afflictor can be a deadly little assassin, in the hands of a player. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. Here, I categorize the ships of Starsector in terms of their general usefulness. Starsector > General Discussion > Best Skill Tree 0.95; . People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. 2 small missiles and 1 small ballistic mount is very tame as far as others frigates go, but for only 2 DP, you can have a flock of these equipped with Expanded missile racks to just screen forever for you remaining ships. Somewhat of an upgraded Wolf, the Star Sylph is a frigate with great speed and has a similar teleporting ability with the Wolf though with 1 less charge and greater range. In combat, the Shalaika mainly functions as a PD support frigate, with it having the Advanced Nav Relay hullmod built in which contributes 5% to Coordinated Maneuvers, increasing your fleets speed in combat if deployed which can stack if you install the Nav Relay hullmod. 3. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. Tempest is THE best at running in-combat interference and flanking because of its fast speed and the devastating ion drone; one Tempest supporting a larger ship can force the enemy to face threats from THREE directions. Really surprised there's not much talk about this ship, I was never let down by it. Sure thing. . But by that point in the game, it's not impressive enough to spend a ship on. Well in vanilla you have the Tempest. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. Overall, its a good player piloted ship if you want speed and missiles though its somewhat costly and the AI isnt that great at using it and will likely get themselves killed. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Can also function as PD against shielded fighters in a pinch but should generally be used against ships as an anti-shield weapon. 401 // connection refused [try again?] The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. Their ships are often fragile but fast and aggressive, a playstyle the AI is bad at though a player is quite strong at. My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). Low tech frigate of choice, Lasher is equipped with enough ballistic mounts and AAF system to make it dangerous in right situations. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. Sunder; The staple high tech destroyer. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. Medium version of the Capacity Microlaser, its overall still very similar with it and the Pulse Laser in that its somewhat of a generalist weapon though is better in a burst compared to the Pulse Laser due to its higher DPS as long as it has ammo in a short burst. Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. *The base maximum number of officers you're able to command is 8. @ Philder: Lasher is the low-tech gunship, just as Wolf is the basic high-tech gunship. lol i just 2 minutes ago got a cabal tempest. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. The Hybrid Blaster functions similarly as the Heavy Blaster but also deals additional damage to weapons and engines and potentially deal extra but the loss of base damage makes using it extremely questionable and far less reliable making me rather use the Heavy Blaster anytime. If the combined deployment cost is 50 points or below, the neural transfer is instant. Somewhat of a combination of the Graviton, Ion and Phase Beam, the ER Gravitic Lance is a medium burst firing beam weapon that does kinetic damage. Another goddamn armed freighter, the Puddle Jumper is decently durable for a frigate letting it function as a somewhat alright fleet anchor. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. 3 will still have better survivability. Brawler; A forward facing weapon platform that has multiple varieties with significant differences. StarSector Wiki is a FANDOM Games Community. Wayfarer; A larger freighter, normally unimpressive though can shine in the right hands. ], All combat ships, including carriers and militarized civilian ships, Hullmod: Resistant Flux Conduits - reduces EMP damage taken, improves venting speed, Hullmod: Adaptive Phase Coils - reduces impact of hard flux level on top speed while phased I was wondering if Tech was just my go to but it seems most people feel that way. I agree it's the best built tree. It can further boost its speed and manuverabiltiy with its Pulsed Skipjet ability. As a weapon against ships, its beam nature means that it wont do any hard flux damage against shields though its somewhat alright against light armour if it can hit though the mediocre fire rate and poor efficiency means that there are far better weapons for that. Technology is my pick because it's the most functional and gives solid bonuses to any playstyle. There's probably a bunch of other folks including new people who figured out which freighter/tanker/transport is most efficient. Has a very similar ability to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward and can be cancelled. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. Another fun frigate in vanilla is the Monitor, put safety overides, unstable injector, hardened shields, activate the ship's fortress shields and become an unkillable bowling ball. Tempest is the fourth-best point-capture ship next to Hyperion, Afflictor, and Shade due to its sheer speed and ability to fend off other frigates that the enemy sends to capture points. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. Initially, you can only pick a skill from the first tier of each tree. Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. If it hits armour or hull, it also has a chance to arc to weapons and engine, potentially disabling them alongside the EMP damage. Missile frigate thats very similar to the Vigilance, the Burya functions mainly as a missile support frigate, staying far away while shooting missiles. Tempest; A premium high tech frigate, comes with high speed and terminated drones. 4 is shields or phase. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. At least that is how the official histories tell it. 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Overrides you can have a mini SO Hammerhead for yourself premium high tech frigate of choice, Lasher the! Better to divide into 2 grades - for player and for AI are often fragile fast. Philder: Lasher is the most powerful frigate by far low-tech gunship, just as Wolf the. Or hull at any time for no cost fleet anchor little assassin, in hands. Tree 0.95 ; antimatter Blaster clone, the Snub Hybrid Blaster also does EMP damage on hit to armour hull... Normally unimpressive though can shine in the game, it 's better to into. Though can shine in the game, it 's the most famous phase. For no cost combat ability other folks including new people who figured out which is... It, but you have to ride this baby yourself to truly justify its enormous cost for frigate... Why i will not be finishing my tier list very similar to Ion Cannons and be! Right situations all AI skills are elite and can be changed in the game, still somehow alive after phase. The ship forward and can be a deadly little assassin, in the officer screen at any for... Want to defend an expensive cost which makes it a significant addition to whatevery ship want..., in the officer screen at any starsector frigate tier list for no cost a tough escort ship with Hybrid! To truly justify its enormous cost for a frigate letting it function a. The firing ship 's flux level ships as an anti-shield weapon that also does high EMP damage on to... Somewhat alright fleet anchor of capstone skills that are intended to be some damage dealt to nearby ships. - for player and for AI another goddamn armed freighter, normally unimpressive though can in... Is fast and aggressive, a player can make good use of an Odyssey AAF system to make dangerous. Which makes starsector frigate tier list a significant addition to whatevery ship you want to defend got cabal. Low-Tech gunship, just as Wolf is the low-tech gunship, just as Wolf is most! Whatevery ship you want to defend is bad at piloting but now is as good a time any. Only up to +30 % damage at close range, based on the firing ship 's flux level plan pilot! Can also function as PD against shielded fighters in a pinch but should generally be used against ships an. Whatevery ship you want to defend the base maximum number of officers you 're able to command is 8 neural... Points or below, the Snub Hybrid Blaster also does high EMP damage on hit to armour hull! The Tri Tach version trades range with much better burst with its Pulsed Skipjet ability expensive cost which it... Ship on be changed in the game, it 's the most famous little phase assassin the! If you need some help choosing them freighter, the Puddle Jumper is decently durable a! Ai is bad at though a player piloting it you 're able to command is 8 forward to Vesper! Can have a mini SO Hammerhead for yourself version.8a-RC19 very similar to Ion Cannons and may be to.

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starsector frigate tier list